Hitbox visualization for Pit's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-4 (loop)
0 0 2% 0   0 100 80 2.8 0 0.0 9.6 0.0 0.7x 1.0x 0%               Slash  
1 0 2% 0   0 100 20 3.8 0 0.0 19.0 0.0 0.7x 1.0x 0%               Slash  
2 0 2% 0   0 100 60 3.8 0 0.0 16.799999 -8.0 0.7x 1.0x 0%               Slash  
3 0 2% 0   0 100 60 3.8 0 0.0 16.799999 8.0 0.7x 1.0x 0%               Slash  
Hit 5
0 0 2% 0   5 270 0 4.0 0 0.0 9.6 0.0 1.0x 2.0x 0%               Slash  
1 0 2% 0   5 270 0 5.6 0 0.0 16.799999 -8.0 1.0x 2.0x 0%               Slash  
2 0 2% 0   5 270 0 5.6 0 0.0 16.799999 8.0 1.0x 2.0x 0%               Slash  
3 0 2% 0   5 270 0 5.6 0 0.0 17.0 0.0 1.0x 2.0x 0%               Slash  

TimingEdit

Initial autocancel 1-4
Hits 1-4 12-13, 15-16, 18-19, 21-22
Hit 5 24-25
Ending autocancel 37-
Interruptibility 50
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible