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Pit (SSB4)/Neutral aerial

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< Pit (SSB4)
Revision as of 13:38, December 11, 2017 by Serpent King (talk | contribs)
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Hitbox visualization for Pit's neutral aerial.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-7 (loop)
0 0 0.7% 0 AngleIcon65.png 0 100 70 3.0 0 1.6 5.3 1.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Bow).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 0.7% 0 AngleIcon125.png 0 100 70 3.0 0 1.6 5.3 7.8 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Bow).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 0.7% 0 AngleIcon25.png 0 100 20 2.0 0 1.6 12.5 1.2 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Bow).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 0.7% 0 AngleIcon160.png 0 100 20 2.5 0 1.6 12.5 7.8 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Bow).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 8
0 1 4% 0 Sakurai angle 60 100 0 9.2 0 0.0 8.0 2.0 1.0x 1.8x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Bow).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png