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Piranha Plant (SSBU)/Neutral attack/Infinite

Piranha Plant's rapid neutral attack/jab.
Hitbox visualization showing Piranha Plant's rapid jab.
The finishing hit to Piranha Plant's rapid neutral attack/jab.
Hitbox visualization showing Piranha Plant's rapid jab finisher.

OverviewEdit

Piranha Plant performs a fast flurry of bites, finishing with a stronger bite. It is capable of racking impressive amounts of damage, typically dealing up to ~20% if held and then finished just before the opponent gets out. It possesses no notable kill power, making it exclusively for dealing damage or to send offstage for an edgeguard. It also pushes back shields more than most rapid jabs. A very useful tool, coming from the frame 2 jab 1 and doing very high damage for how fast it is.

Update historyEdit

  3.1.0

  •   Neutral infinite deals more hitstun (3 frames → 4).

  9.0.0

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.6% 0   Forward 8 10 0   5.2 top 0.0 8.0 8.0 to 13.0 0.5× 0.8× 0%               Slash   All All             +4 frames
Rapid jab finisher
0 0 0 3.4% 0   Forward 40 150 0   6.0 top 0.0 7.5 9.0 to 15.0 3.0× 1.0× 0%               Slash   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 3-4, 20-21
Rapid jab 6, 10, 14, 18
Finisher 6-7
Interruptible 40
Animation length 49
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible