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Piranha Plant (SSBU)/Neutral attack/Hit 2

Piranha Plant's second hit of neutral attack/jab.
Hitbox visualization showing Piranha Plant's second jab.

OverviewEdit

Piranha Plant performs a sideways swipe with the leaf closest to the camera. It mainly serves as the continuation to its jab combo, and leads into rapid jab if the attack button is pressed at frame 7, or jab 3 at frames 8 and above. It possesses identical frame data to the first jab, although possessing 1 frame more endlag and 0.2% less damage. It does however have a bigger hitbox, making it slightly better to space with against shorter ranged opponents. It can also be delayed after a jab 1 to mix up, such as on shield. This can allow Piranha Plant to mix up with defensive options after jab 1 if the opponent expects a jab 2 on their shield.

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but they also apply to the ID 3 hitbox due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.2% 0   Forward 18 30 0   2.6 top 0.0 6.5 6.0 1.2× 1.0× 0%               Slash   All All             +6 frames
1 0 0 2.2% 0   Forward 18 30 0   2.8 top 0.0 6.5 10.0 1.2× 1.0× 0%               Slash   All All             +6 frames
2 0 0 2.2% 0   Forward 15 25 0   3.0 top 0.0 6.5 15.0 1.2× 1.0× 0%               Slash   Fighter only All             +6 frames
3 0 0 2.2% 0   Forward 15 15 0   3.0 top 0.0 6.5 15.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.

Hitboxes 2-3
Continuability Rapid jab 7-9
Jab 3 8-26
Interruptible 21
Animation length 33
Hitboxes                                                                   
Rapid jab                                                                   
Jab 3                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible