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Piranha Plant (SSBU)/Floor attack (trip)

Hitbox visualization showing Piranha Plant's getup attack after tripping.

OverviewEdit

Piranha Plant gets up, swinging its pot slowly from front to back. As with all trip attacks, it is very slow and only has 7 frames of intangibility at the start, requiring specific timing to pass through moves and get the punish from it. It also possesses deceptively low range on its first hit. It is generally better to try roll away instead of using the attack, since it is very slow and poorly ranged, allowing for easy punishes against it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 4.5 to 14.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -4.5 to -14.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Intangibility 1-7
Hit 1 19-20
Hit 2 31-32
Interruptible 50
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible