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Piranha Plant (SSBU)/Final Smash

One of the attacks of Piranha Plant's final smash.
Hitbox visualization showing Petey Piranha swinging around his cages.
One of the attacks of Piranha Plant's final smash.
Hitbox visualization showing Petey Piranha landing after a large jump.
One of the attacks of Piranha Plant's final smash.
Hitbox visualization showing Petey Piranha breathing fire.
One of the attacks of Piranha Plant's final smash.
Hitbox visualization showing Petey Piranha performing the finishing attack.

OverviewEdit

Piranha Plant summons Petey Piranha, who utilizes his cages from Super Smash Bros. Brawl as his primary method of attacking. Once Petey Piranha is summoned, he will begin to move either left or right via short jumps. The player is able to control Petey's movement with the control stick, and jumping causes Petey to perform a significantly slower but higher jump, which can damage opponents upon landing. When an opponent touches Petey or the cages, they'll get trapped inside. Each cage can only hold one character, so a maximum of two players can be caught by Petey. Once Petey's time is up, he will breath fire right then left, damaging caged opponents and others caught within the fire, then slam the cages downwards, and leave by jumping towards the top of the screen. Piranha Plant remains playable once the summoning animation finishes, allowing Piranha Plant to get opponents into Petey's cages itself, and even combo off the Final Smash's finishing blow. Petey can jump offstage and thus end the Final Smash prematurely, however caught opponents will gain an upwards boost, allowing them to recover easily, making going for suicide kills worthless. It is also possible to simply outrun Petey Piranha on a big enough stage, and dodge the entirety of his attacks due to his slow speed overall, thus making this Final Smash much more effective on smaller stages with little room to escape.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Swinging cages
2 0 1 0.0% 0   Standard 30 90 0   5.0 top 0.0 5.0 to 40.0 0.0 0.0× 0.0× 0%               None   All All            
3 0 1 0.0% 0   Standard 30 90 0   25.0 lowermouth 0.0 0.0 0.0 0.0× 0.0× 0%               None   All All            
0 0 60 4.0% 0   Standard 70 100 0   9.0 ironl2 0.0 to 22.0 0.0 0.0 1.5× 1.0× 0%               None   All All            
1 0 60 4.0% 0   Standard 70 100 0   9.0 ironr2 0.0 to 22.0 0.0 0.0 1.5× 1.0× 0%               None   All All            
Landing
4 1 0 5.0% 0   Standard 0 100 130   6.0 top 0.0 5.0 -15.0 to -5.0 1.0× 1.0× 0%               Kick   All All            
5 1 0 5.0% 0   Standard 0 100 130   6.0 top 0.0 5.0 5.0 to 15.0 1.0× 1.0× 0%               Kick   All All            
Fire breath 1 (Earliest)
2 0 8 3.0% 0   Standard 30 40 0   9.0 top 0.0 42.0 42.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 1 (Early)
2 0 8 3.0% 0   Standard 30 40 0   9.0 top 0.0 42.0 to 30.0 42.0 to 70.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 1 (Mid 1)
2 0 8 3.0% 0   Standard 30 40 0   9.0 top 0.0 42.0 to 16.0 42.0 to 94.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 1 (Mid 2)
2 0 8 3.0% 0   Standard 30 40 0   12.0 top 0.0 42.0 to 10.0 42.0 to 121.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 1 (Late)
2 0 8 3.0% 0   Standard 30 40 0   14.0 top 0.0 42.0 to 9.0 42.0 to 137.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 1 (Latest)
2 0 8 3.0% 0   Standard 20 40 0   14.0 top 0.0 42.0 to 9.0 50.0 to 137.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 2 (Earliest)
3 1 8 3.0% 0   Standard 30 40 0   9.0 top 0.0 45.0 -30.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 2 (Early)
3 1 8 3.0% 0   Standard 30 40 0   9.0 top 0.0 42.0 to 30.0 -30.0 to -70.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 2 (Mid 1)
3 1 8 3.0% 0   Standard 30 40 0   9.0 top 0.0 42.0 to 14.0 -30.0 to -94.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 2 (Mid 2)
3 1 8 3.0% 0   Standard 30 40 0   12.0 top 0.0 37.0 to 2.0 -43.0 to -119.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 2 (Late)
3 1 8 3.0% 0   Standard 30 40 0   14.0 top 0.0 38.0 to -1.0 -45.0 to -123.0 0.3× 1.0× 0%               Fire   All All            
Fire breath 2 (Latest)
3 1 8 3.0% 0   Standard 20 40 0   14.0 top 0.0 37.0 to -1.0 -50.0 to -123.0 0.3× 1.0× 0%               Fire   All All            
Finishing slam
2 0 0 20.0% 0   Standard 10 100 0   20.0 top 0.0 10.0 20.0 to 35.0 1.2× 1.0× 0%               None   All All            
3 0 0 20.0% 0   Standard 10 100 0   20.0 top 0.0 10.0 -20.0 to -35.0 1.2× 1.0× 0%               None   All All