Hitbox visualization showing Pikachu's up aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 6.0% 0   Standard 50 113 0   4.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 6.0% 0   Standard 50 113 0   5.0 tail3 0.0 0.0 -1.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 5.0% 0   Standard 50 113 0   4.0 tail4 0.0 0.0 3.0 1.0× 1.0× 0%               Slap   All All            
Late hit
0 0 0 4.0% 0   Standard 40 80 0   4.0 tail1 0.0 0.0 0.0 1.0× 1.0× 0%               Slap   All All            
1 0 0 4.0% 0   Standard 40 80 0   5.0 tail3 0.0 0.0 -1.0 1.0× 1.0× 0%               Slap   All All            
2 0 0 4.0% 0   Standard 40 80 0   4.0 tail4 0.0 0.0 3.0 1.0× 1.0× 0%               Slap   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 4-6
Late hit 7-8
Ending autocancel 18-
Interruptible 27
Animation length 35
                                                                     
                                                                     

Landing lagEdit

Interruptible 15
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible