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Pikachu (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Skull Bash.
Hitbox visualization showing Pikachu's side special, Skull Bash.


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OverviewEdit

HitboxesEdit

The move's true base damage is specified in its parameters, and ranges from 6.2% to 21.4% based on charge. More specifically, its base damage is equal to 6.2 + 15.2 * (charge frames / 80). A smash input causes the move to start off with 20 charge frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 1.0% 0   Forward 40 78 0   4.0 rot 0.0 -0.7 3.0 1.0× 1.0× 0%               Kick   No floor All            
The late hit reduces the hitbox's radius to 3.0.

TimingEdit

The move enables ledge grabs from the front starting on frame 27, and from behind starting on frame 54. Jostling is also disabled during frames 18-52.

Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to 12 * charge frames / 80 rounded down, for a maximum of 12. This delay does not apply if the move is partially charged via smash input without holding the button.

Charges between 13-14
Clean hit 18-25
Late hit 26-52
Interruptible (grounded) 97
Interruptible (aerial) 75
Animation length (grounded) 104
Animation length (aerial) 98
Grounded                                                                                                                                                                                                                 
Aerial                                                                                                                                                                                                                 

On hitEdit

Interruptible 23
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.8
Friction during startup and charge 0.02
Gravity during startup and charge 0.04
Total charge time 80 frames
Starting charge with smash input 20 frames
Maximum release delay by charging 12 frames
Base damage 6.2% to 21.4%
Initial horizontal speed on release 1.6 to 3.2
Initial vertical speed on release 0.185 to 0.23
Gravity on release 0.01
Fall speed on release 1.1
Initial angle when used on slope 10°
Angle influence by slope 0.3
Horizontal speed on hit -0.3
Vertical speed on hit 1.3
Gravity after hitting 0.1
Horizontal speed multiplier on ending 0.7
Ending friction 0.032 to 0.063
Ending gravity 0.075