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Pikachu (SSBU)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Thunder Jolt.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   The move has negative shield damage instead of additional (1 → -2.5/-2/-1.5/-1 (grounded), -1.9 (aerial)), dealing roughly 0.6× of its damage to shields.

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 6.0% -2.5   Forward 18 20 0   3.0 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   No floor All            
1 0 0 5.0% -2.0   Forward 13 20 0   1.8 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   No floor All            
Mid hit
0 0 0 5.0% -2.0   Forward 18 20 0   3.0 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   No floor All            
1 0 0 4.0% -1.5   Forward 13 20 0   1.8 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   No floor All            
Late hit
0 0 0 4.0% -1.5   Forward 18 20 0   3.0 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   No floor All            
1 0 0 3.0% -1.0   Forward 13 20 0   1.8 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   No floor All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.8% -1.9   Forward 35 30 0   3.0 top 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   No floor All            

TimingEdit

GroundedEdit

Clean hit 19-52
Mid hit 53-85
Late hit 86-114
Interruptible 52
Animation length 62
                                                                                                                                                                                                                                   
                                                                                                                                                                                                                                   

AerialEdit

When touching a surface and changing into the grounded version, the projectile's hitbox duration always starts from the beginning, regardless of how long the aerial version was active for. This allows the projectile's effective duration to be considerably lengthened, with a possible maximum of 193 frames.

Hitbox 19-116
Interruptible 52
Animation length 62
                                                                                                                                                                                                                                       
                                                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

ParametersEdit

MoveEdit

Jolt offsets [6.5, 1]

Aerial joltEdit

Lifetime 98 frames
Travel speed 2
Travel angle -58°

Grounded joltEdit

Lifetime 96 frames
Movement speed multiplier 0.9