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Pikachu grab hitbox visualization.
Pikachu dash grab hitbox visualization.
Pikachu pivot grab hitbox visualization.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Standing grab has bigger hitboxes that are positioned more favourably, noticeably improving its previously very poor range.

Technical changelist

Change Old value New value
Grab hitbox radius grounded opponents: 3.1u, airborne opponents: 1.55u 4.0u, 2.0u
Grab Y1 and Y2 offsets 5.0u (both, all hitboxes) 5.9u
Grab Z1 and Z2 offsets grounded opponents: 4.0u (Z1)/7.4u (Z2), airborne opponents: 2.45u (Z1)/8.95u (Z2) 4.9u/7.9u, 2.9u/9.9u

Grabbox DataEdit

Standing GrabEdit

ID Radius Bone Offset G A
0 4.0 top 0.0 5.9 4.9 to 7.9    
1 2.0 top 0.0 5.9 2.9 to 9.9    

Dash GrabEdit

ID Radius Bone Offset G A
0 2.5 top 0.0 5.0 4.0 to 9.0    
1 1.25 top 0.0 5.0 2.75 to 10.25    

Pivot GrabEdit

ID Radius Bone Offset G A
0 3.1 top 0.0 5.0 -4.0 to -12.7    
1 1.55 top 0.0 5.0 -2.45 to -14.25    

TimingEdit

Standing grabEdit

Grab 7-8
Interruptible 37
Animation length 47
                                                                                             

Dash grabEdit

Grab 11-12
Interruptible 45
Animation length 49
                                                                                                 

Pivot grabEdit

Grab 12-13
Interruptible 40
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Grab
 
Interruptible