OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 6% 0   40 60 0 4.8 19 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   40 60 0 5.76 21 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   30 60 0 4.5 22 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 5% 0   50 60 0 4.8 19 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   50 60 0 5.76 21 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   50 60 0 4.5 22 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  
Latest hit
0 0 5% 0   40 60 0 4.8 19 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   40 60 0 5.76 21 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   40 60 0 4.5 22 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-2
Clean hit 3-4
Late hit 5-6
Latest hit 7-8
Ending autocancel 18-
Animation length 27
                                                     
                                                     

Landing lagEdit

Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel