Hitbox visualization showing Pikachu's up smash.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 14% 0   50 89 0 3.0 1004 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 13% 0   50 89 0 4.0 1006 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 13% 0   50 89 0 4.0 1007 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  
Mid
0 0 11% 0   30 90 0 3.0 1004 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 11% 0   30 90 0 4.0 1006 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 11% 0   10 90 0 4.0 1007 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  
Late
0 0 7% 0   55 48 0 3.0 1004 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 7% 0   55 48 0 4.0 1006 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 7% 0   55 48 0 4.0 1007 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 4-5
Clean hit 10-11
Mid hit 12-13
Late hit 14-17
Interruptible 45
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible