Hitbox visualization showing Pikachu's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 5% 0   50 113 0 4.0 1004 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   50 113 0 5.0 1006 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   50 113 0 4.0 1007 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 4% 0   40 80 0 4.0 1004 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   40 80 0 5.0 1006 0.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   40 80 0 4.0 1007 0.0 0.0 3.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 4-6
Late hit 7-8
Ending autocancel 18-
Interruptible 27
Animation length 27
                                                     
                                                     

Landing lagEdit

Animation length 24
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible