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Pikachu (SSB4)/Back aerial

Hitbox visualization showing Pikachu's back aerial.
Hitbox visualization showing Pikachu's back aerial's landing.
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OverviewEdit

Pikachu spins rapidly in the air facing the ground, hitting opponents several times in quick succession. Because the move's hitbox comes out on frame 4, its usefulness is vast and varied, serving as an effective out-of-shield option on a short hop (especially if Pikachu is already facing away from the opponent), persisting longer than an entire air dodge, and acting as one of Pikachu's most versatile edgeguarding choices, particularly against combatants attempting vertical recoveries. Its only real drawback is its unfortunate endlag, but it more than makes up for that weakness with its myriad of strengths.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-7 (loop)
0 0 0.8% 0   0 100 40 3.5 1 0.0 3.5 4.0 1.0x 1.0x 0%               Kick  
1 0 0.8% 0   0 100 40 3.5 1 0.0 3.5 -4.0 1.0x 2.0x 0%               Kick  
Hit 8
0 0 3% 0   40 180 0 5.0 1 0.0 4.0 5.0 1.0x 2.0x 0%               Kick  
Landing
0 0 4% 0   50 80 0 8.0 0 0.0 4.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Initial autocancel 1-3
Hits 1-7 4-5, 8-9, 12-13, 16-17, 20-21, 24-25, 28-29
Hit 8 32-33
Ending autocancel 48-
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lagEdit

Hitboxes 1-2
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible