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Pikachu (SSB)/Neutral special

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Thunder Jolt.

OverviewEdit

 
The hitbox of Pikachu's Thunder Jolt.

Pikachu drops a sphere of electricity, called a Thunder Jolt, diagonally downwards to the ground, doing 6%-10% damage and low knockback. When hitting on the ground, the Thunder Jolt instantly turns into an arcing wave of electricity that hops along the terrain's surface and deals slightly less damage and extremely low knockback. The projectile will wrap around corners and snake along walls and even ceilings if the corners are not too sharp and it lives long enough; it cannot wrap around the underside of soft platforms due to there being no ceiling to latch onto. This move can help against planking.

While a rather underused move, its useful for gimping other characters' recoveries such as Ness' PK Thunder projectile that can make him instantly helpless, or linear and/or predictable recoveries such as Fox's Fire Fox while in charging state or Captain Falcon's Falcon Dive that will be hindered even further by the gimp. The move also does some good hitstun on opponents as well, so it is also useful for stopping opponents' approaches, approaching in the air, or camping.

HitboxesEdit

NTSC-JEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Aerial
0 0 8% 1   30 50 0 100 0 0 0 0           Shock
Grounded
0 0 7% 1   20 50 0 100 0 0 0 0           Shock

NTSC-U/PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Aerial
0 0 10% 1   50 30 0 100 0 0 0 0           Shock
Grounded
0 0 7% 1   10 20 0 100 0 0 0 0           Shock

SummaryEdit

  •   Aerial hit damage (8% → 10%).
  •   Knockback (30 (base), 50 (scaling) → 50/30 (aerial), 20/50 → 10/20 (grounded)).

TimingEdit

GroundedEdit

Aerial hit 21
Ground hit 22-138
Ground hit (NTSC-J) 22-118
Animation length 63
Hitboxes (NTSC-U/PAL)                                                                                                                                                                                                                                                                                     
Hitboxes (NTSC-J)                                                                                                                                                                                                                                                                                     
Lag                                                                                                                                                                                                                                                                                     

AerialEdit

Hitbox 21-139
Hitbox (NTSC-J) 21-119
Animation length 63
Hitboxes (NTSC-U/PAL)                                                                                                                                                                                                                                                                                       
Hitboxes (NTSC-J)                                                                                                                                                                                                                                                                                       
Lag                                                                                                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event