SSBU Icon.png

Pichu (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Skull Bash.
Hitbox visualization showing Pichu's side special, Skull Bash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

When fully charged, Pichu's side special is one of his best shield break options.

Update HistoryEdit

  3.1.0

  •   It causes more recoil damage (1.5% → 1.8%).

  11.0.0

  •   It causes less recoil damage (1.8% → 1.5%).

HitboxesEdit

The move's true base damage is specified in its parameters, and ranges from 4% to 33% based on charge. More specifically, its base damage is equal to 4 + 29 * (charge frames / 150). A smash input causes the move to start off with 20 charge frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0   Forward 15 90 0   3.2 top 0.0 3.3 4.0 1.0× 1.0× 0%               Electric   No floor All            

TimingEdit

Pichu receives 1.5% recoil damage on frame 17. The move enables ledge grabs from the front starting on frame 25, and from behind starting on frame 54.

Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to 10 * charge frames / 150 rounded down, for a maximum of 10. This delay does not apply if the move is partially charged via smash input without holding the button.

Charges between 13-14
Hitbox 17-52
Interruptible (grounded) 97
Interruptible (aerial) 87
Animation length (grounded) 109
Animation length (aerial) 106
Grounded                                                                                                                                                                                                                           
Aerial                                                                                                                                                                                                                           

On hitEdit

Interruptible 27
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.8
Friction during startup and charge 0.02
Gravity during startup and charge 0.05
Total charge time 150 frames
Starting charge with smash input 20 frames
Maximum release delay by charging 10 frames
Base damage 4% to 33%
Initial horizontal speed on release 1.8 to 5
Initial vertical speed on release 0.21 to 0.4
Gravity on release 0.011
Fall speed on release 0.8
Initial angle when used on slope 10°
Angle influence by slope 0.3
Horizontal speed on hit -0.6
Vertical speed on hit 1.6
Gravity after hitting 0.1
Horizontal speed multiplier on ending 0.7
Ending friction 0.05 to 0.08
Ending gravity 0.11