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Pichu (SSBU)/Forward tilt

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Hitbox visualization for Pichu's forward tilt
Hitbox visualization showing Pichu's forward tilt.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Forward tilt has less knockback scaling (150 → 130).
    •   This also allows it to trip opponents at a wider percent range.
  •   It causes more recoil damage (0.7% → 1%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.0% 0   Forward 5 130 0   3.5 footl 0.0 0.0 to -4.5 0.0 1.0× 1.0× 100%               Electric   All All            
Mid hit
0 0 0 8.0% 0   Forward 5 130 0   3.5 footl 0.0 0.0 to -4.5 0.0 1.0× 1.0× 100%               Electric   All All            
1 0 0 8.0% 0   Forward 5 130 0   3.0 footr 0.0 0.0 to -3.7 0.0 1.0× 1.0× 100%               Electric   All All            
Late hit
1 0 0 8.0% 0   Forward 5 130 0   3.0 footr 0.0 0.0 to -3.7 0.0 1.0× 1.0× 100%               Electric   All All            

TimingEdit

Pichu receives 1.0% recoil damage on frame 5.

Early hit 5-8
Mid hit 9
Late hit 10-12
Interruptible 25
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible