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Pichu (SSBU)/Forward smash

Hitbox visualization showing Pichu's forward smash.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Forward smash has more ending lag (FAF 50 → 54).
  •   It causes more recoil damage (1.5% → 2%).

  10.1.0

  •   Forward smash's last hit's hitbox is larger (5.3u → 5.8u), with its vertical displacement compensated (Y-offset: 4.7 → 5.2). This allows it to connect better from the looping hits.

  11.0.0

  •   It causes less recoil damage (2% → 1.5%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
1 0 0 2.0% 0   Forward 10 50 0   5.3 top 0.0 4.7 11.4 0.3× 0.5× 0%               Electric   All All            
2 0 0 2.0% 0   Forward 10 50 0   4.3 top 0.0 4.7 8.0 0.3× 0.5× 0%               Electric   All All            
Hit 6
1 0 0 8.0% 0   Forward 68 123 0   5.8 top 0.0 5.2 11.4 1.0× 1.0× 0%               Electric   All All            
2 0 0 8.0% 0   Forward 68 123 0   4.3 top 0.0 4.7 8.0 1.0× 1.0× 0%               Electric   All All            

TimingEdit

Pichu receives 1.5% recoil damage on frame 16.

Charges between 13-14
Hits 1-5 16-18, 19-21, 22-24, 25-27, 28-30
Hit 6 31-33
Interruptible 54
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible