Hitbox visualization showing Pikachu's back aerial.
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OverviewEdit

Similar to Neutral air, but overall less useful. Back aerial's primary value is for specifically launching the opponent backwards.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 9% 0   20 100 0 3.5154 15 0.0 0.0 0.0             Kick
1 0 9% 0   20 100 0 3.5154 4 0.0 0.0 0.0             Kick
2 0 9% 0   20 100 0 3.5154 16 0.0 -1.953 0.0             Kick
Late hit
0 0 9% 0   20 100 0 3.5154 15 0.0 0.0 0.0             Kick
1 0 9% 0   20 100 0 3.5154 4 0.0 0.0 0.0             Kick
2 0 9% 0   20 100 0 3.5154 16 0.0 -1.953 0.0             Kick

TimingEdit

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-37
Ending autocancel 50-
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel