SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png

Peach Blossom

From SmashWiki, the Super Smash Bros. wiki
Revision as of 00:38, January 9, 2019 by SoarAway (talk | contribs)
Jump to navigationJump to search
Peach Blossom
File:PeachFS-U.png
Peach Blossom in Ultimate.
User Peach
Universe Mario
Article on Super Mario Wiki Peach Blossom
Pull foes into Peach's world, where they fall asleep. The closer they are to Peach, the deeper their slumber. Eat the fallen peaches to recover damage.
Brawl's instruction manual
Put foes to sleep, and produce some giant peaches.
—Description from Smash for 3DS's foldout

Peach Blossom (ピーチブラッサム, Peach Blossom) is Peach's Final Smash.

Overview

When Peach Blossom is used, two drawings of Peach and multiple hearts frame the screen as Peach dances. The Peach drawings flank the window, and the hearts appear all over the screen. A sped-up rendition of the Coin Heaven theme plays to accompany Peach's dancing. All grounded opponents fall asleep, and all opponents take 10%, 20%, or 40% damage (depending on distance). Characters sleep for longer the closer they are to Peach; this can easily exceed ten seconds even with button mashing. Regardless of whether enemies fall asleep or not, thirteen health-restoring peaches appear with each healing 5% damage. Once the Final Smash is complete, Peach can heal herself easily and/or get free hits on her sleeping opponents.

As with any cause of sleep, only characters that are grounded are affected. Characters with abilities such as many jumps, slow falling speed, and good recovery moves can remain airborne during the entire Final Smash. Other ways of avoiding the Final Smash include grabbing edges, wall clinging, and grabbing ladders. These techniques do not prevent a character from taking damage, but avoiding the sleep portion of the Final Smash makes it easier to eat the peaches that appear.

Given that the camera zooms on Peach during the Final Smash, it may be harder for opponents to move around or stay in midair, since they are unable to see clearly where they are and pay attention to their character, which can also cause them to self-destruct unintentionally. However, the zoom-in is brief, so the move is easy to avoid if one knows what they are doing.

Since sleeping characters cannot move, this Final Smash is most effective on scrolling stages. The move has a limited, albeit extremely large, range.

In SSB4, the Final Smash does 30% damage maximum rather than 40% in Brawl. It has a much smaller range and opponents have to be closer to Peach in order to fall asleep, and opponents sleep for a much shorter time. Despite these negative changes, the Final Smash now affects airborne opponents, who become helpless and fall if they are in the air, which can be especially effective if there is no solid ground under the opponents' feet. The peaches summoned during the Final Smash are reduced to three, albeit they are extremely large and heal 20% damage.

Aside from gameplay changes, Peach Blossom also received aesthetic changes. The pink frame that appears has changed drastically, taking on an anime-like design. It is no longer flower-themed like it was in Brawl, and is instead decorated with hearts and ribbons. Also, unlike Brawl, the side images of Peach change every time the Final Smash is activated, and will sometimes blink.

The Final Smash returns in Ultimate, reusing the same artworks from SSB4. It has new aesthetics, including a heart effect upon activation, raining hearts, and a dark pink background during its entirety.

Origin

The Sleepy Time ability in Super Mario RPG, which likely inspired Peach Blossom.
The "Sleepy Time" ability introduced Peach's ability to put foes to sleep.

The move is unique to Smash Bros. - the name, effect, and fruit being an obvious pun on her name. However, Peach has shown the ability to put enemies to sleep in Super Mario RPG: Legend of the Seven Stars using her "Sleepy Time" ability. The Peach drawings were inspired by Super Princess Peach. Also, the heart effects and motifs of the Final Smash are similar to Peach's heart powers from the Mario spin-off titles, such as Mario Power Tennis, Mario Hoops 3-on-3, and Mario Super Sluggers. Slowing down time reveals that the Final Smash music is a sped-up remix of the music heard in The Sky and Coin Heaven levels and in the Warp Zone (World 9) of Super Mario Bros. 3 ([1]).

Trophy Description

In Super Smash Bros. Brawl

Peach Blossom trophy from Super Smash Bros. Brawl.
Peach Blossom trophy in Brawl.
Peach Blossom

Peach's Final Smash. Images of the princess border the screen and a rain of peaches falls. While this is happening, all the other characters fall asleep. So, Peach's dilemma is this--does she eat the peaches to lower her damage, or does she smack around her dozing enemies? Take stock of the situation and choose the path that leads to victory.

Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Wii U

Peach Blossom trophy in for Wii U.
Peach Blossom

Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they are to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.

Gallery

Trivia

  • The Super Smash Bros. Brawl Premiere Edition Guide states that Peach's Final Smash puts enemies to sleep while inflicting no damage. This is incorrect, as enemies do take damage.
  • The Super Smash Bros. For the Nintendo 3DS/Wii U: Prima Official Game Guide states that Peach's Final Smash's peaches can heal 10%. This is incorrect, as they heal 20%.
  • This is one of the two Final Smashes that can inflict the sleeping status effect, the other one being Negative Zone.
    • In addition, Peach Blossom and Negative Zone are the only Final Smashes in Brawl that can never KO by themselves, although they can be used to set up for a KO.
  • While Peach Blossom spawns giant peaches in SSB4, the smaller ones from Brawl can very rarely appear in Smash Run, being carried by a Fly Guy.
  • In Brawl's Training Mode, a change in speed would change the speed of the music accordingly (e.g., if Training Mode speed is set to 1/2, the music will play at half its original speed). This was removed in Smash 4.

External links