SSBB Icon.png

Peach (SSBB)/Hitboxes

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< Peach (SSBB)
Revision as of 19:41, January 17, 2022 by PorpleBot (talk | contribs) (Text replacement - "|colspan="3"|Click on any image to view full size. |} {|" to "|colspan="3"|Click on any image to view full size. |} ==Hitboxes== {|")
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Hitbox Article.png This is a hitbox repository. Hitbox Article.png
Click on any image to view full size.

Hitboxes

Hurtboxes
PeachSSBBHurtboxes.png
Color Legend
Types Effects
TypeIcon(Typeless).png TypeIcon(Butt).png TypeIcon(Hand).png TypeIcon(Foot).png TypeIcon(Throwing).png TypeIcon(Weapon).png TypeIcon(Explosive).png TypeIcon(Spin).png TypeIcon(Magic).png TypeIcon(Umbrella).png TypeIcon(Energy).png EffectIcon(Normal).png EffectIcon(Slash).png EffectIcon(Sleep).png
Typeless Butt Hand Foot Throwing Weapon Explosive Spin Magic Umbrella Energy Normal Slash Sleep
Peach's Hitboxes
Neutral PeachSSBBNeutral(hit1).png
Hit 1
PeachSSBBNeutral(hit2).png
Hit 2
F-Tilt PeachSSBBFTilt(cleanstart).png
Clean
PeachSSBBFTilt(cleanend).png
Clean
PeachSSBBFTilt(late).png
Late
U-Tilt PeachSSBBUTilt.png
D-Tilt PeachSSBBDTilt(grounded).png
On grounded opponents
PeachSSBBDTilt(aerial).png
On aerial opponents
Dash PeachSSBBDash(hit1).png
Hit 1
PeachSSBBDash(hit2).png
Hit 2
U-Smash PeachSSBBUSmash(clean).png
Clean
PeachSSBBUSmash(late).png
Late
D-Smash PeachSSBBDSmash.png
F-Smash PeachSSBBFSmash(clubstart).png
 
PeachSSBBFSmash(clubmid).png
Golf club
PeachSSBBFSmash(clubend).png
 
PeachSSBBFSmash(panstart).png
 
PeachSSBBFSmash(panmid).png
Frying pan
PeachSSBBFSmash(panend).png
 
PeachSSBBFSmash(racketstart).png
 
PeachSSBBFSmash(racketmid).png
Tennis racket
PeachSSBBFSmash(racketend).png
 
Nair PeachSSBBNair(clean).png
Clean
PeachSSBBNair(latestart).png
Late
PeachSSBBNair(lateend).png
Late
Fair PeachSSBBFair(start).png PeachSSBBFair(mid).png PeachSSBBFair(end).png
Bair PeachSSBBBair(clean).png
Clean
PeachSSBBBair(late).png
Late
Uair PeachSSBBUair.png
Dair PeachSSBBDair(hits1-3).png
Hits 1-3
PeachSSBBDair(hit4).png
Hit 4
Shield PeachSSBBShield.png
Grab PeachSSBBGrab(standing).png
Standing
PeachSSBBGrab(running).png
Running
PeachSSBBGrab(pivot).png
Pivot
Pummel PeachSSBBPummel.png
F-Throw PeachSSBBFThrow(hit1).png
Hit 1
PeachSSBBFThrow(throw).png
Throw
B-Throw PeachSSBBBThrow(hit1).png
Hit 1
PeachSSBBBThrow(throw).png
Throw
U-Throw PeachSSBBUThrow(hit1).png
Hit 1
PeachSSBBUThrow(throw).png
Throw
D-Throw PeachSSBBDThrow(hit1).png
Hit 1
PeachSSBBDThrow(throw).png
Throw
Floor (back) PeachSSBBFloor(backhit1).png
Hit 1
PeachSSBBFloor(backhit2).png
Hit 2
Floor (front) PeachSSBBFloor(fronthit1).png
Hit 1
PeachSSBBFloor(fronthit2).png
Hit 2
Floor (trip) PeachSSBBFloor(triphit1).png
Hit 1
PeachSSBBFloor(triphit2).png
Hit 2
Edge (<100%) PeachSSBBEdge(faststart).png PeachSSBBEdge(fastend).png
Edge (100%+) PeachSSBBEdge(slow).png
Neutral Special
(Toad)
PeachSSBBNS.png
Counter range
PeachSSBBNS(counter).png
Counter
Side Special
(Peach Bomber)
PeachSSBBSS(detector).png
Detection range
PeachSSBBSS(hit).png
Hitbox
Up Special
(Parasol)
PeachSSBBUS(hit1).png
Hit 1
PeachSSBBUS(hit2).png
Hit 2
PeachSSBBUS(hit3).png
Hit 3
PeachSSBBUS(hit4).png
Hit 4
Down Special
(Vegetable)
PeachSSBBDS.png The various Vegetable faces in SSBB.
PeachSSBBDS(MrSaturngrounded).png
On grounded opponents
PeachSSBBDS(MrSaturnaerial).png
On aerial opponents
PeachSSBBDS(Bob-ombdetector).png
Detector
PeachSSBBDS(Bob-ombexplosion).png
Explosion
PeachSSBBDS(BeamSwordNeutral).png
Neutral
PeachSSBBDS(BeamSwordFTilt).png
F-Tilt
PeachSSBBDS(BeamSwordDashclean).png
Dash (clean)
PeachSSBBDS(BeamSwordDashlate).png
Dash (late)
PeachSSBBDS(BeamSwordFSmash).png
F-Smash
PeachSSBBDS(BeamSwordThrown).png
Thrown
Final Smash
(Peach Blossom)
PeachSSBBFS(hit1).png
Hit 1
PeachSSBBFS(hit2).png
Hit 2
PeachSSBBFS(hit3).png
Hit 3

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.