Hitbox visualization showing Palutena's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  7.0.0

  •   Up tilt's last hit deals more damage (2.5% → 4.5%) with knockback not fully compensated (60 base/195 scaling → 75/136), slightly improving its KO potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 3 1.4% 1.0   Standard 0 100 20   3.0 top 0.0 18.0 4.0 0.5× 0.3× 0%               Kick   All All            
1 0 3 1.4% 1.0   Standard 0 100 50   2.0 top 0.0 15.0 10.5 to -5.0 0.5× 0.3× 0%               Kick   All All            
2 0 3 1.4% 1.0   Standard 0 100 30   2.0 top 0.0 20.0 10.5 to -5.0 0.5× 0.3× 0%               Kick   All All            
Final hit
0 0 3 4.5% 1.0   Standard 75 136 0   3.0 top 0.0 23.0 10.5 to -5.0 1.3× 1.0× 0%               Kick   All All            
1 0 3 4.5% 1.0   Standard 75 136 0   3.0 top 0.0 17.0 10.5 to -5.0 1.3× 1.0× 0%               Kick   All All            

TimingEdit

Multihits 8-22 (rehit rate: 3)
Final hit 24-25
Interruptible 56
Animation length 77
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • The final hit has a rehit rate of 3 like the multi-hits. However, as it lasts exactly two frames, it can still only hit once.