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Hitbox visualization showing Palutena's up aerial.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 3 1.0% 0   Backward 0 100 40   4.0 top 0.0 20.0 6.0 to -6.0 0.6× 0.7× 0%               Magic   All All            
1 0 3 1.0% 0   Backward 0 100 20   4.0 top 0.0 22.8 0.0 0.6× 0.7× 0%               Magic   All All            
2 0 3 1.0% 0   Backward 0 100 20   3.0 top 0.0 18.0 to 22.0 4.0 to 9.0 0.6× 0.7× 0%               Magic   All All            
3 0 3 1.0% 0   Backward 0 100 20   3.0 top 0.0 18.0 to 22.0 -4.0 to -9.0 0.6× 0.7× 0%               Magic   All All            
Final hit
0 0 3 5.0% 0   Backward 50 152 0   6.0 top 0.0 23.0 0.0 1.5× 0.7× 0%               Magic   All All            
1 0 3 5.0% 0   Backward 50 152 0   4.0 top 0.0 18.0 to 23.0 4.0 to 12.0 1.5× 0.7× 0%               Magic   All All            
2 0 3 5.0% 0   Backward 50 152 0   4.0 top 0.0 18.0 to 23.0 -4.0 to -12.0 1.5× 0.7× 0%               Magic   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Multihits 10-22 (rehit rate: 3)
Final hit 24-25
Ending autocancel 42-
Interruptible 52
Animation length 65
                                                                                                                                 
                                                                                                                                 

Landing lagEdit

Interruptible 15
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

TriviaEdit

  • The final hit has a rehit rate of 3 like the multi-hits. However, as it only lasts two frames, it can still only hit once.