Hitbox visualization showing Palutena's up smash.

OverviewEdit

After a small delay, Palutena uses her staff to conjure a huge, light blue beam of vaporizing light from the ground, firing it into the air. This attack has the highest vertical range of any non-projectile up smash in the game, let alone the entire series, as well as trascendent priority, but its horizontal range is low to compensate, requiring the opponent to be on the beam's range to actually get hit, and its vertical range is limited to the beam's whitest part. It also has fairly high ending lag, though it is her smash attack with the least ending lag.

This attack has three hitboxes: one at the base, another one at the middle, and a last one at the tip, which is the smallest hitbox. The lower the hitbox, the stronger it is; it is very powerful when sweetspotted at the base, KOing at 102%. It is useful for edgeguarding due to its range, and works very well after ledge trumping the opponent.

This attack originates from Kid Icarus: Uprising, where one of her strongest attacks is what she calls the "Glam Blaster", a tall, giant beam of vaporizing light with the power to disintegrate anyone on contact.

Update historyEdit

  1.0.4/  1.0.0

  •   Duration (frames 18-22 → 18-26).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 16% 0   Forwards 53 84 0 4.5 0 0.0 20.0 9.7 1.0x 1.0x 0%               Magic   63               0.0 4.0 9.7
1 0 0 12% 0   Forwards 55 85 0 2.5 0 0.0 48.0 9.7 1.0x 1.0x 0%               Magic   63               0.0 4.0 9.7
2 0 0 9% 0   Forwards 55 87 0 2.5 0 0.0 65.0 9.7 1.0x 1.0x 0%               Magic   63               0.0 4.0 9.7

TimingEdit

Charges between 12-13
Hitboxes 18-26
Interruptible 68
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible