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Palutena (SSB4)/Neutral aerial

Hitbox visualization showing Palutena's neutral aerial.

OverviewEdit

Palutena spins her staff one and a half times in front of her, trapping the opponent. This is one of her most commonly used moves in the air. This move can combo into other aerial moves at low percentages due to its low ending lag, particularly into itself or a forward, back or up aerial. It is also a common followup from a down throw. On the other hand, the last hit's low base knockback and immense knockback scaling makes it a gimmicky move for comboing at very low percents, but render it impractical for following up past mid-low percents. However, it also means it can be used at higher percents for edge-guarding very effectively. It is especially deadly when ledge-cancelling Warp, then fast-falling while using it to efficiently interrupt most recoveries.

It can also be used for catching the opponent out of an air dodge, or pressuring the opponent on a platform or in the air. However, it should not be used as an approach option due to its low range (which is only limited to her).

Interestingly enough, despite having magic as a type and sound effect, it uses the normal effect.

Update historyEdit

  1.1.0

  •   Loop hit hitbox sizes (3.0u → 3.4u)

  1.1.5

  •   Loop hits damage (1.5% → 1.7%)
  •   Last hit damage (4% → 5%)

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Loop hit
0 0 5 1.7% +1   Standard 0 100 20 3.4 1000 0.0 6.0 0.0 0.3x 1.0x 0%               Magic   63              
1 0 5 1.7% +1   Standard 0 100 20 3.4 1000 0.0 -6.0 0.0 0.3x 1.0x 0%               Magic   63              
2 0 5 1.7% +1   Standard 0 100 20 3.4 1000 0.0 6.0 0.0 0.3x 1.0x 0%               Magic   63              
3 0 5 1.7% +1   Standard 0 100 20 3.4 1000 0.0 6.0 0.0 0.3x 1.0x 0%               Magic   63              
Last hit
0 0 0 5% +3   Standard 30 180 0 11.0 1000 0.0 0.0 0.0 1.0x 2.0x 0%               Magic   63              

TimingEdit

AttackEdit

Initial autocancel 1-3
Looping hits 5-27
Final hit 31-32
Ending autocancel 40
Interruptible 52
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible