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Palutena (SSB4)/Grab

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Hitbox visualization showing Palutena's grab.
Hitbox visualization showing Palutena's dash grab.
Hitbox visualization showing Palutena's pivot grab.

Overview

Palutena rises her arms and uses her staff's magic to telekinetically clinch the opponent. All of her grabs have fairly large, disjointed range, having overall the second largest non-tether, disjointed grab range (losing to Greninja). Her grab game is a fundamental part of her metagame, since most of the damage she inflicts starts from a grab, often pummeling the opponent before she throws them. A large number of Palutena's conversions come off a grab, then a down throw to set the opponent for a combo involving her aerials.

Palutena's standing grab is typically her most used one, since it has large range alongside fast startup and decent ending lag. Her pivot grab (turn-around grab) is, as with most other characters, her grab with the largest range, although it suffers from higher ending lag than other grabs. Her dash grab is often considered to be unanimously her worst grab, since it lacks the overall range of her standing and pivot grabs in relation to her position, and like most dash grabs, it suffers from hefty ending lag. As a result, both her dash and pivot grabs should be used sparingly, although the former does benefit when roll-canceled, and the latter benefits from good spacing. Overall, this is one of Palutena's most used moves in her moveset, and one of the reasons her grab and throw game is considered to be among the most solid ones in the metagame.

Hitboxes

ID Radius Bone Offset Stretch G A
Standing
0 3.6 0 0.0 8.0 4.0 0.0 8.0 11.4 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Running
0 2.9 0 0.0 8.0 4.0 0.0 8.0 13.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
Pivot
0 3.6 0 0.0 8.0 -4.0 0.0 8.0 -17.4 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Timing

Standing grab

Grabboxes 7-8
Interruptible 32
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Dash grab

Grabboxes 9-10
Interruptible 40
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Pivot grab

Grabboxes 10-11
Interruptible 40
Animation length 48
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Grab).png
Grab

Update history

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Palutena's grabs have got a mix of buffs and nerfs in game updates, but they are considered to be slightly buffed as a whole.

Before game updates, Palutena's pivot grab used to be considered the best in the game due to its range being incredibly large (almost as large as Bowser's) and disjointed. Following this, update 1.0.4 and the Wii U release of the game nerfed its range, putting it more in-line with other characters' pivot grab ranges and making it riskier to use, which worsened her grab game significantly.

On the other hand, Palutena's grabs also suffered from heavier ending lag that most others, apart from having slower startup than the average one of a regular grab (such as Mario or Luigi). Update 1.1.0 remedied this by reducing the ending lag on all of her grabs, thus making them much less punishable for whiffing and less risky to use, once again improving significantly her grab game.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Pivot grab z-stretch: -19.4 → -17.4 (less forward range)

Super Smash Bros. 4 1.1.0

  • Buff All grabs' ending lag decreased by two frames:
    • Buff Standing grab animation length: 33 → 31
    • Buff Dash grab animation length: 41 → 39
    • Buff Pivot grab animation length: 41 → 39