Palutena (SSB4)/Down throw
Overview[edit]
Using her magic, Palutena slams the opponent into the ground. Her best throw in general, as it leads into her combos and setting up a KO.
Depending on the opponent's DI, it can combo into a neutral, forward, back or up aerial at low percents, which all of them give Palutena her most reliable way of racking up damage without custom moves. If the opponent reacts poorly, it can also be used near the ledge, where it can lead into a down aerial to edgeguard the opponent. Hitting the opponent with a forward aerial and SHFFing it can lead into a jab, then thrown again and repeat the process. However, it is not recommended to use this throw when she has high rage, as it will possibly not lead into anything if the opponent DIs correctly and isn't a medium-heavy to heavyweight.
At high percents, it can lead into an up aerial if the opponent DIs the wrong way, and it may also lead into an up smash if the opponent's air dodge is read.
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 5% | Forwards | 90 | 25 | 0 | 0 | 1.0x | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Throw Release | 25 |
Interruptible | 50 |
Animation length | 79 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|