Hitbox visualization showing Pac-Man's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   The first hit of up smash launches opponents at a lower angle (112° → 135°), making it connect more reliably into the second hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 1 0 3.0% 0   Standard 0 100 125   3.5 top 0.0 8.5 8.0 1.0× 1.0× 0%               Punch   All All            
Clean hit 2
0 0 0 14.0% 0   Standard 32 97 0   6.2 ghost1 0.0 5.8 to 5.5 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit 2
0 0 0 8.0% 0   Standard 32 92 0   4.5 ghost1 0.0 5.8 to 5.3 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 4-5
Hit 1 11
Clean hit 2 15-17
Late hit 2 18-28
Interruptible 50
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible