Hitbox visualization showing Pac-Man's up throw.

OverviewEdit

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Pac-Man hurls the opponent upwards at a nearly 90° angle, dealing 5%. It is the weakest of Pac-Man's throws damage-wise. While it may not seem to be very useful, it can be used as a last resort kill throw at about 200% with rage.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 60 100 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 14.93 15.5 15.6 15.79 15.98 16.08 16.17 16.27 16.46 16.56 16.94 17.04 17.14 17.33 17.42 17.52 17.62 17.71 17.81 17.9 18 18.19 18.29 18.38 18.58 18.67 18.77 19.25 19.54 19.83 20.11 20.88
Interruptible 37.04 38.53 38.78 39.28 39.78 40.03 40.27 40.52 41.02 41.27 42.26 42.51 42.76 43.26 43.51 43.76 44.01 44.25 44.5 44.75 45 45.5 45.75 45.99 46.49 46.74 46.99 48.23 48.98 49.73 50.47 52.46
Animation length 38.68 40.24 40.5 41.02 41.54 41.8 42.06 42.32 42.84 43.1 44.14 44.4 44.66 45.18 45.44 45.7 45.96 46.22 46.48 46.74 47 47.52 47.78 48.04 48.56 48.82 49.08 50.38 51.16 51.94 52.72 54.8
Min (Jigglypuff)                                                                                                             
                                                                                                           
Baseline                                                                                                             
                                                                                                           
Max (Bowser)                                                                                                             
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible