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Pac-Man (SSB4)/Dash attack

Hitbox visualization showing Pac-Man's dash attack.
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OverviewEdit

Pac-Man transforms into his wedge form and chomps three times while moving forwards, with the last chomp launching the opponent. Although it has some end lag, it is the only dash attack to not force the user to come to a stop, making it incredibly safe. It also functions as a combo starter into several moves, particularly Pac-Man's up aerial and his key. While the move does have a windbox at its start, its effect is negligible.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Windbox
0 0 0% 0   0 100 12 5.0 1002 0.0 3.0 0.0 1.0x 1.0x 0%               None  
Hit 1-2 (loop)
0 0 2% 0   45 15 0 5.5 1002 0.0 5.0 0.0 1.0x 2.0x 0%               Slash  
Hit 3
0 0 5% 1   100 60 0 7.0 1002 0.0 5.0 0.0 1.0x 2.5x 0%               Slash  

TimingEdit

Windbox 3-9
Hits 1-2 10-11, 20-21, 30
Hit 3 30
Interruptible 42
Animation length 77
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Flinchless hitbox
 
Interruptible