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Pac-Jump: Difference between revisions

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'''Pac-Jump''' ({{ja|パックマンジャンプ|Pakkumanjanpu}}, ''Pac-Man Jump'') is [[Pac-Man]]'s [[up special move]].
'''Pac-Jump''' ({{ja|パックマンジャンプ|Pakkumanjanpu}}, ''Pac-Man Jump'') is [[Pac-Man]]'s [[up special move]].


== Visão geral ==
==Overview==
Pac-Man se transforma em sua forma de bola e invoca um trampolim azul que permanece no ar. O trampolim pode ser saltado por qualquer um mais duas vezes, com cada salto subsequente lançando personagens mais altos que o anterior, mas uma terceira vez faz com que ele se quebre e o usuário se torne [[indefeso]]. Se alguém além do usuário pular do trampolim, seu salto será atualizado, caso já o tenha usado. O trampolim também mudará de cor com base no número de saltos restantes (de azul para amarelo e depois para vermelho).
Pac-Man turns into his ball form and summons a blue trampoline that stays in mid-air. The trampoline can be bounced on by anyone two more times, with each subsequent bounce launching characters higher than the last, but a third time causes it to break and the user to become [[helpless]]. Should anybody other than the user jump off of the trampoline, their jump will be refreshed, had they already used it. The trampoline will also change color based on the number of bounces it has left (from blue, to yellow, then to red).


O movimento também pode ser usado de forma ofensiva: assim que o Pac-Man quicar no trampolim, ele começará a mastigar, causando de 5 a 8% dos danos a qualquer pessoa que tocar até que o salto atinja o pico. Enquanto os chomps causam danos e recuo mínimos, o movimento é uma opção útil [[fora do escudo]], uma vez que o trampolim é gerado no quadro 1 e força instantaneamente os oponentes aterrados a pular (e, portanto, tecnicamente torna o chomp [[desbloqueável] ] contra inimigos em terra).
The move can also be used offensively: once Pac-Man bounces off the trampoline, he will begin to chomp, causing 5-8% of damage to anyone he touches until his jump reaches its peak. While the chomps do minimal damage and knockback, the move is a useful [[out of shield]] option, since the trampoline is spawned on frame 1, and instantly forces grounded opponents to jump (and thus technically makes the chomp [[unblockable]] against grounded enemies).


O efeito de quebra do trampolim vermelho é a única maneira de doze personagens entrarem no desamparo. Esses personagens são [[Yoshi]], [[Jigglypuff]], [[Sr. Game & Watch]], [[Snake]], [[Ivysaur]] (em '' Ultimate ''), [[Sonic]], [[ROB]], [[Mega Man]], [[Bowser Jr. ]], [[Bayonetta]], [[Banjo]] e [[Kazooie]], [[Byleth]] e [[Min Min]]. Isso faz com que os personagens que não tinham um estado de desamparo no jogo anterior ganhem um, e por extensão, faz com que '' Smash 4 '' e '' Ultimate '' a segunda e terceira iterações da série tenham desamparo para cada personagem, o primeiro sendo '' Melee '' quando os personagens desviam do ar.
The red trampoline's breaking effect is the only way for twelve characters to enter helplessness. Those characters are [[Yoshi]], [[Jigglypuff]], [[Mr. Game & Watch]], [[Snake]], [[Ivysaur]] (in ''Ultimate''), [[Sonic]], [[R.O.B.]], [[Mega Man]], [[Bowser Jr.]], [[Bayonetta]], [[Banjo]] & [[Kazooie]], [[Byleth]], and [[Min Min]]. This makes it so that characters who did not have a helpless state in the previous game gain one, and by extension, makes ''Smash 4'' and ''Ultimate'' the second and third iterations in the series to have helplessness for every character, the first being ''Melee'' when characters air dodged.


Em '' Ultimate '', o trampolim pode ser atacado por outros jogadores, embora não possa ser atacado pelo usuário. Com base na cor atual e na força do ataque, o trampolim se tornará amarelo, vermelho ou desaparecerá completamente. O trampolim também é gerado no quadro 10, tornando o chomp bloqueável.
In ''Ultimate'', the trampoline can be attacked by other players, although it cannot be attacked by the user. Based on the current color and the power of the attack, the trampoline will become yellow, red, or disappear altogether. The trampoline is also spawned at frame 10, making the chomp blockable.


==Instructional quotes==
==Instructional quotes==

Revision as of 19:32, October 2, 2020

Pac-Jump
Pac-Man Up B SSBU.gif
Pac-Man using Pac-Jump in Ultimate.
User Pac-Man
Universe Pac-Man
Mappy

Pac-Jump (パックマンジャンプ, Pac-Man Jump) is Pac-Man's up special move.

Overview

Pac-Man turns into his ball form and summons a blue trampoline that stays in mid-air. The trampoline can be bounced on by anyone two more times, with each subsequent bounce launching characters higher than the last, but a third time causes it to break and the user to become helpless. Should anybody other than the user jump off of the trampoline, their jump will be refreshed, had they already used it. The trampoline will also change color based on the number of bounces it has left (from blue, to yellow, then to red).

The move can also be used offensively: once Pac-Man bounces off the trampoline, he will begin to chomp, causing 5-8% of damage to anyone he touches until his jump reaches its peak. While the chomps do minimal damage and knockback, the move is a useful out of shield option, since the trampoline is spawned on frame 1, and instantly forces grounded opponents to jump (and thus technically makes the chomp unblockable against grounded enemies).

The red trampoline's breaking effect is the only way for twelve characters to enter helplessness. Those characters are Yoshi, Jigglypuff, Mr. Game & Watch, Snake, Ivysaur (in Ultimate), Sonic, R.O.B., Mega Man, Bowser Jr., Bayonetta, Banjo & Kazooie, Byleth, and Min Min. This makes it so that characters who did not have a helpless state in the previous game gain one, and by extension, makes Smash 4 and Ultimate the second and third iterations in the series to have helplessness for every character, the first being Melee when characters air dodged.

In Ultimate, the trampoline can be attacked by other players, although it cannot be attacked by the user. Based on the current color and the power of the attack, the trampoline will become yellow, red, or disappear altogether. The trampoline is also spawned at frame 10, making the chomp blockable.

Instructional quotes

Super Smash Bros. for Nintendo 3DS case foldout Pac-ManHeadSSB4-3.png Attack while bouncing on a trampoline.
Super Smash Bros. Ultimate Move List Pac-ManHeadSSBU.png Bounces high into the air with a trampoline that sticks around for a little while.

Glitches

No Collision Glitch (1.0.8 - 1.0.9)

  • In versions 1.0.8 and 1.0.9 of SSB4, a glitch exists where a character can be dropped through solid ground by the trampoline. This occurs if Pac-Man creates a new trampoline while someone else is in the process of landing on an existing one that is very close to a floor, which causes the victim to temporarily not collide with the stage and simply fall through it. Victims of the glitch are almost certain to be KO'd, as they find themselves effectively teleported under the stage and unable to escape. This glitch was fixed in version 1.1.0.

"Helpless" Glitch

  • An existing glitch occurs when Pac-Man obtains a Super Mushroom or Poison Mushroom while using Pac-Jump. Pac-Man will quickly perform his respective "grow" or "shrink" animation, but will immediately return to his helpless animation while still moving normally. This helpless animation is completely aesthetic, and the player can cancel it with any attack or dodge.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Pac-Jump 2. Power Pac-Jump 3. Meteor Trampoline
PacManUp1-SSB4.png
PacManUp2-SSB4.png
PacManUp3-SSB4.png
"Bounce high into the air with a trampoline that sticks around for a little while." "Summon a trampoline that bounces you higher than usual but doesn't stick around." "Bounces you less high. When it's red, it has a meteor effect and can bury whoever jumps on it."
  1. Pac-Jump: Default.
  2. Power Pac-Jump: The move sends Pac-Man high into the air with one large spring upward. However, the trampoline immediately disappears. Anyone above Pac-Man will be chomped on consecutively, trapping them and hurting them by 9% if the whole attack connects.
  3. Meteor Trampoline: The jumps off the trampoline are slightly less than the standard variation's initial bounce, and lessens every time a character bounces off the trampoline, severely hindering Pac-Man's vertical recovery. When a character touches Pac-Man when he chomps, they will be damaged 3%, and the damage lessens with every bounce. Each time a character bounces on the trampoline, there is a weak meteor hitbox directly below it. The trampoline will meteor smash the player who touches it when it is red. If the trampoline is on the stage floor, it will bury the opponent rather than meteor smash them. If a player gets meteored by the red trampoline with another player standing on-stage below the trampoline, the grounded opponent will be buried.

Origin

Mappy using a trampoline in the arcade version of Mappy.
Mappy using trampolines in the bonus round of Mappy.

The trampoline is a reference to the 1983 Namco arcade game Mappy. In the game, there are several trampolines that start the game colored green. Every time they are bounced on, they change color to blue, yellow, and red. When bounced on when red, the trampoline breaks apart, killing Mappy in the main game and leaving him helpless in the bonus round. The trampoline in Pac-Jump goes through these colors in the same order, but starts out blue since Pac-Man immediately bounces on it once it appears.

Gallery

Trivia

  • Pac-Jump is the only move in Smash 4 and Ultimate that can put players other than the user in a helpless state.
  • It is possible for Pac-Jump to cause two players to become helpless simultaneously.
  • In Ultimate, it was previously shown that attacking the trampoline would turn it green, and it would also put enemies into a helpless state when they jumped on it (regardless of the current level). Both of these changes were removed in the final game.