Hitbox visualization showing Olimar's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
0 0 0 0.6% 0   Standard 0 100 50   3.5 trans 3.0 4.0 5.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 0.6% 0   Standard 0 100 50   3.5 trans -3.0 4.0 -5.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 0.6% 0   Standard 0 100 20   5.0 head 3.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 6
0 1 0 4.0% 0   Standard 50 120 0   7.0 trans 0.0 11.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 1 0 4.0% 0   Standard 50 120 0   6.0 trans 0.0 17.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hits 1-5 6, 8, 10, 12, 14
Hit 6 16
Interruptible 39
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible