Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Olimar up throw hurtbox visualization
OlimarUThrowSSBU.gif
Hitbox visualization showing Olimar's Red Pikmin up throw.
Hitbox visualization showing Olimar's Yellow Pikmin up throw.
Hitbox visualization showing Olimar's Blue Pikmin up throw.
Hitbox visualization showing Olimar's White Pikmin up throw.
Hitbox visualization showing Olimar's Purple Pikmin up throw.

OverviewEdit

Throw and Hitbox DataEdit

The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 1.0% 0   Forward 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Yellow Pikmin
0 0 0 1.0% 0   Forward 50 200 0   6.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Blue Pikmin
0 0 0 1.0% 0   Forward 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
White Pikmin
0 0 0 1.0% 0   Forward 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Purple Pikmin
0 0 0 1.0% 0   Forward 50 200 0   5.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Red Pikmin
Throw 0 5.4%   Forward 81 80 0 0.0×       None
Yellow Pikmin
Throw 0 7.0%   Forward 81 79 0 0.0×       None
Blue Pikmin
Throw 0 12.5%   Forward 83 66 0 0.0×       None
White Pikmin
Throw 0 7.0%   Forward 82 77 0 0.0×       None
Purple Pikmin
Throw 0 7.0%   Forward 83 76 0 0.0×       None

TimingEdit

Invincibility 1-21
Hitbox 21
Throw Release 22
Interruptible 50
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

TriviaEdit

  • This is Olimar's only throw for which a Blue Pikmin's throw portion does not deal exactly 1.7× of non-Red Pikmin's throw portions, with 12.5% instead being equal to around 1.7857× of 7%.