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Olimar (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Olimar's first jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 3.0% 0   Forward 30 25 0   2.4 top 0.0 5.0 5.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 3.0% 0   Forward 30 25 0   2.8 top 0.0 5.0 8.0 1.6× 1.0× 0%               Punch   Fighter only All            
2 0 0 3.0% 0   Forward 30 25 0   2.8 top 0.0 5.0 8.0 1.6× 1.0× 0%               Punch   All All            
Late hit
0 0 0 3.0% 0   Forward 30 25 0   2.4 top 0.0 5.0 5.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Forward 25 15 0   3.0 top 0.0 5.0 10.8 1.6× 1.0× 0%               Punch   Fighter only All            
2 0 0 4.0% 0   Forward 25 15 0   3.0 top 0.0 5.0 10.8 1.6× 1.0× 0%               Punch   All All            

TimingEdit

Clean hit 4
Late hit 5
Continuability Held on hit or tapped 7-20
Held without hitting 16
Interruptible 20
Animation length 29
                                                         
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Continuable
  
Earliest continuable point
 
Interruptible