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Olimar (SSBU)/Forward throw

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Olimar forward throw hurtbox visualization
OlimarFThrowSSBU.gif

OverviewEdit

Throw DataEdit

The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Red Pikmin
Throw 0 5.6%   Forward 65 60 0 0.0×       None
Yellow Pikmin
Throw 0 7.0%   Forward 65 60 0 0.0×       None
Blue Pikmin
Throw 0 11.9%   Forward 65 60 0 0.0×       None
White Pikmin
Throw 0 7.0%   Forward 65 60 0 0.0×       None
Purple Pikmin
Throw 0 7.0%   Forward 65 60 0 0.0×       None

TimingEdit

Invincibility 1-18
Throw Release 19
Interruptible 36
Animation length 53
                                                                                                         
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible