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Olimar (SSBU)/Forward smash

Hitbox visualization showing Olimar's Red Pikmin forward smash.
Hitbox visualization showing Olimar's Yellow Pikmin forward smash.
Hitbox visualization showing Olimar's Blue Pikmin forward smash.
Hitbox visualization showing Olimar's White Pikmin forward smash.
Hitbox visualization showing Olimar's Purple Pikmin forward smash.
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OverviewEdit

Update HistoryEdit

  2.0.0

  •   Created a glitch where smash attacks would not have their damage outputs scale when charged.

  3.0.0

  •   Forward smash deals less shield damage.
  •   Olimar's smash attacks now properly have their damage scale when charged.

  3.1.0

  •   Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).
  •   Forward smash has more ending lag (FAF 40 → 43).

  4.0.0

  •   Forward smash's range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.

  12.0.0

  •   Forward Smash's clean hit has a longer duration (11-12 → 11-13). The mid hit was made shorter to compensate.

HitboxesEdit

Compared to other smash attacks, Olimar's forward smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean Red Pikmin
0 0 0 20.3% -10.0   Speed-based 33 75 0   4.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Mid Red Pikmin
0 0 0 14.0% -7.0   Speed-based 33 75 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Late Red Pikmin
0 0 0 8.4% -4.2   Speed-based 33 75 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Clean Yellow Pikmin
0 0 0 14.5% -7.2   Speed-based 33 94 0   6.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Mid Yellow Pikmin
0 0 0 10.0% -5.0   Speed-based 33 94 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late Yellow Pikmin
0 0 0 6.0% -3.0   Speed-based 33 94 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Clean Blue Pikmin
0 0 0 14.5% -7.2   Speed-based 33 94 0   4.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid Blue Pikmin
0 0 0 10.0% -5.0   Speed-based 33 94 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late Blue Pikmin
0 0 0 6.0% -3.0   Speed-based 33 94 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Clean White Pikmin
0 0 0 11.6% -5.3   Speed-based 33 94 0   4.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid White Pikmin
0 0 0 8.0% -4.0   Speed-based 33 94 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late White Pikmin
0 0 0 4.8% -2.4   Speed-based 33 94 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Clean Purple Pikmin
0 0 0 23.2% -11.6   Speed-based 33 75 0   4.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Mid Purple Pikmin
0 0 0 16.0% -8.0   Speed-based 33 75 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late Purple Pikmin
0 0 0 9.6% -4.8   Speed-based 33 75 0   3.0 head1 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 6-7
Red, Yellow, Blue and White Pikmin 11-13, 14-19, 20-29
Purple Pikmin 11-13, 14-18, 19-24
Interruptible 43
Animation length 43
Non-Purple                                                                                       
Purple                                                                                       
Olimar                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Pikmin parametersEdit

Purple Pikmin have altered physics compared to other types: on frame 11 (when thrown), they have their horizontal speed reduced by 0.9 and their vertical speed increased by 0.4, then on frame 16, their horizontal speed is set to 0.5 and their vertical speed is removed. This causes them to cover a considerably shorter distance.

Initial horizontal speed 3.2
Friction 0.18
Minimum horizontal speed 0.5
Maximum horizontal speed 3
Initial vertical speed 0.7
Gravity 0.06
Rotation speed 22.9183°