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Olimar (SSBU)/Down aerial

Hitbox visualization showing Olimar's Red Pikmin down aerial.
Hitbox visualization showing Olimar's Yellow Pikmin down aerial.
Hitbox visualization showing Olimar's Blue Pikmin down aerial.
Hitbox visualization showing Olimar's White Pikmin down aerial.
Hitbox visualization showing Olimar's Purple Pikmin down aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean Red Pikmin
0 0 0 12.6% 0   Standard 10 79 0   3.5 head1 0.0 2.5 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 12.6% 0   Standard 30 79 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Fire   All All            
Late Red Pikmin
1 0 0 12.6% 0   Standard 30 79 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Fire   All All            
Clean Yellow Pikmin
0 0 0 9.0% 0   Standard 10 99 0   5.25 head1 0.0 2.5 0.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 9.0% 0   Standard 30 99 0   6.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late Yellow Pikmin
1 0 0 9.0% 0   Standard 30 99 0   6.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Electric   All All            
Clean Blue Pikmin
0 0 0 9.0% 0   Standard 10 99 0   3.5 head1 0.0 2.5 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Standard 30 99 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late Blue Pikmin
1 0 0 9.0% 0   Standard 30 99 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Punch   All All            
Clean White Pikmin
0 0 0 7.2% 0   Standard 10 99 0   3.5 head1 0.0 2.5 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 7.2% 0   Standard 30 99 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late White Pikmin
1 0 0 7.2% 0   Standard 30 99 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Punch   All All            
Clean Purple Pikmin
0 0 0 14.4% 0   Standard 10 79 0   3.5 head1 0.0 2.5 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.4% 0   Standard 30 79 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late Purple Pikmin
1 0 0 14.4% 0   Standard 30 79 0   4.0 head1 0.0 3.5 to -2.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Clean hit 9-10
Hitboxes 11-16
Ending autocancel 31-
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 19
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

TriviaEdit

  • The ID 0 hitbox for all Pikmin is coded as an extended hitbox despite not being actually extended, which prevents it from interpolating.