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Olimar (SSBB)/Forward smash

OverviewEdit

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HitboxesEdit

Red PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Clean hit
0 0 0 15% 0   Forwards 10 96 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Burn                         11111111111111
Mid hit
0 0 0 12% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Burn                         11111111111111
Late hit
0 0 0 9% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Burn                         11111111111111

Yellow PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Clean hit
0 0 0 13% 0   Forwards 10 96 0 6.5 9 0.0 0.0 0.0 1.0x 1.0x 0%               Shock                         11111111111111
Mid hit
0 0 0 9% 0   Forwards 20 90 0 5.5 9 0.0 0.0 0.0 1.0x 1.0x 0%               Shock                         11111111111111
Late hit
0 0 0 6% 0   Forwards 20 90 0 5.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Shock                         11111111111111

Blue PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Clean hit
0 0 0 15% 0   Forwards 10 96 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Mid hit
0 0 0 11% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Late hit
0 0 0 6% 0   Forwards 20 90 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111

White PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Clean hit
0 0 0 9% 0   Forwards 10 80 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Mid hit
0 0 0 6% 0   Forwards 15 80 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111
Late hit
0 0 0 3% 0   Forwards 15 80 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch                         11111111111111

Purple PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Clean hit
0 0 0 18% 0   Forwards 20 95 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
Mid hit
0 0 0 16% 0   Forwards 20 95 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
Late hit
0 0 0 13% 0   Forwards 20 95 0 3.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111

TimingEdit

The hitbox for the Pikmin will terminate if they land in the middle of the jump.

Charges between 6-7
Red, Yellow, Blue and White Pikmin 11-15, 16-22, 23-47
Purple Pikmin 11-15, 16-20, 21-25
Interruptible 40
Animation length 44
R, Y, B, W                                                                                               
P                                                                                               
Olimar                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible