OverviewEdit

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HitboxesEdit

Red PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 15.6% 0   Standard 50 83 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Burn   63              
1 0 0 12% 0   Standard 50 74 0 4.0 0 0.0 3.5 9.0 1.0x 1.0x 0%               Burn   63              
Mid hit
0 0 0 15.6% 0   Standard 50 83 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Burn   63              
Late hit
0 0 0 13.2% 0   Standard 50 78 0 5.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Burn   63              

Yellow PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 13% 0   Standard 50 91 0 7.5 0 0.0 3.5 0.0 1.0x 1.0x 0%               Shock   63              
1 0 0 10% 0   Standard 50 81 0 5.0 0 0.0 3.5 9.0 1.0x 1.0x 0%               Shock   63              
Mid hit
0 0 0 13% 0   Standard 50 91 0 7.5 0 0.0 3.5 0.0 1.0x 1.0x 0%               Shock   63              
Late hit
0 0 0 11% 0   Standard 50 85 0 6.25 0 0.0 3.5 0.0 1.0x 1.0x 0%               Shock   63              

Blue PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 13% 0   Standard 50 91 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   63              
1 0 0 10% 0   Standard 50 81 0 4.0 0 0.0 3.5 9.0 1.0x 1.0x 0%               Punch   63              
Mid hit
0 0 0 13% 0   Standard 50 91 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   63              
Late hit
0 0 0 11% 0   Standard 50 85 0 5.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   63              

White PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 10.4% 0   Standard 50 91 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   63              
1 0 0 8% 0   Standard 50 81 0 4.0 0 0.0 3.5 9.0 1.0x 1.0x 0%               Punch   63              
Mid hit
0 0 0 10.4% 0   Standard 50 91 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   63              
Late hit
0 0 0 8.8% 0   Standard 50 85 0 5.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   63              

Purple PikminEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 18.2% 0   Standard 50 81 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 14% 0   Standard 50 72 0 4.0 0 0.0 3.5 9.0 1.0x 1.0x 0%               Kick   63              
Mid hit
0 0 0 18.2% 0   Standard 50 81 0 6.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Kick   63              
Late hit
0 0 0 15.4% 0   Standard 50 76 0 5.0 0 0.0 3.5 0.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

Charges between 4-5
Clean hit 12-13, 14-16
Late hit 17-22
Interruptible 56
Animation length 63
Pikmin                                                                                                                               
Olimar                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible