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Olimar (SSB4)/Neutral attack/Hit 1

Hitbox visualization showing Olimar's jab 1.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 3% 0   0 80 40 2.5 0 0.0 5.0 5.0 1.0x 1.0x 0%               Punch  
1 0 3% 0   0 80 30 3.0 0 0.0 5.0 9.0 1.0x 1.0x 0%               Punch  
Clean hit
1 0 4% 0   0 80 35 3.5 0 0.0 5.0 11.0 1.0x 1.0x 0%               Punch  

TimingEdit

Early hit 4
Clean hit 5
Earliest continuable frame 6
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Earliest continuable point