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Ness (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Ness's second jab.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 2 has more range and the hitbox is moved forward, causing it to connect into neutral attack 3 more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 30 25 0   2.2 top 0.0 5.5 5.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Forward 30 25 0   2.2 top 0.0 5.5 8.0 1.2× 1.0× 0%               Punch   All All            
2 0 0 1.5% 0   Forward 20 20 0   3.0 top 0.0 5.5 13.1 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 3
Continuability window 6-30
Interruptible 20
Animation length 28
                                                           
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible