Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Ness down throw hurtbox and hitbox visualization
NessDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 0 0.5% 0   Forward 0 100 0   4.3 top 2.0 to -2.0 1.8 0.0 0.5× 1.0× 0%               Fire   All All            
Final hit
0 0 0 1.5% 0   Forward 0 100 0   6.0 top 2.0 to -2.0 2.2 0.0 1.0× 1.0× 0%               Fire   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 70 80 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-27
Multihits 6-9, 10-13, 14-17
Final hit 26-29
Throw Release 27
Interruptible 50
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible