Hitbox visualization showing Ness's up tilt.

ApplicationsEdit

In high-level competitive Ness play, up tilt is frequently used as a fast option after L-cancel or Autocancel to preempt an opponent's out-of-shield action, but its high ending lag and low range can leave Ness vulnerable if the opponent opts to remain in shield. It can also be commonly seen in use for its ability to anti-air and to juggle.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 7% 0   42 126 0 5.859 11 0.0 0.0 0.0             Punch
1 0 7% 0   42 126 0 5.859 33 0.0 0.0 0.0             Punch

TimingEdit

Head intangibility 5-6
Hitboxes 5-9
Interruptible 32
Animation length 39
Hitboxes                                                                               
Head                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible