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Ness (SSBM)/Down tilt

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< Ness (SSBM)
Revision as of 21:27, September 8, 2022 by SimnaibnSind (talk | contribs)
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Hitbox visualization showing Ness's down tilt.

Application[edit]

Ness' down tilt sees significant use for its ability to rapidly jab reset prone opponents as well as general damage-building, but unlike other attacks of the same type it also has low ending-lag giving it additional use similar to a jab as well as the ability to push away shielding opponents to limit their retaliation options.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 3% 0 AngleIcon0.png 4 50 0 3.5154 56 4.2966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 3% 0 AngleIcon0.png 4 50 0 2.3436 55 1.5624 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 3% 0 AngleIcon0.png 4 50 0 2.7342 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Earliest continuable is for another down tilt only.

Hitbox 1 3-5
Earliest continuable frame 8
Animation length 13
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point