Hitbox visualization showing Ness's down tilt.

ApplicationEdit

Ness' down tilt sees significant use for its ability to rapidly jab reset prone opponents as well as general damage-building, but unlike other attacks of the same type it also has low ending-lag giving it additional use similar to a jab as well as the ability to push away shielding opponents to limit their retaliation options.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 3% 0   4 50 0 3.5154 56 4.2966 0.0 0.0             Kick
1 0 3% 0   4 50 0 2.3436 55 1.5624 0.0 0.0             Kick
2 0 3% 0   4 50 0 2.7342 4 0.0 0.0 0.0             Kick

TimingEdit

Earliest continuable is for another down tilt only.

Hitbox 1 3-5
Earliest continuable frame 8
Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point