OverviewEdit

 
Hitbox duration of Ness's down aerial.

Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag (especially compared to its previous incarnation) so this can be a risky move to use. On the other hand, it autocancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback, but has low knockback scaling, so it cannot KO until 200% on grounded opponents.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0   90 70 0 5.323878 56 0.7812 0.7812 0.0             Punch

TimingEdit

AttackEdit

Initial autocancel 1-19
Hitbox 20-28
Ending autocancel 29
Animation length 59
Interruptible 60
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 28
L-cancelled animation length 14
Normal                                                         
L-cancelled                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible