OverviewEdit

Ness spins around vertically, damaging those who come in contact with his head. Does 13% damage and bolsters Ness' already reliable aerial game. Its low knockback gives it good combo ability, which, combined with its high damage output, can rack up damage quickly. This attack also has high knockback scaling, which gives it KO potential under 150%, and even lower if used higher up in the air. It gives the furthest directional boost when used in tandem with his double jump, giving him a slightly larger recovery. Can be used as a follow-up to an up throw at low percentages and leads into many PK Thunder tricks. It can also be used as a finisher to PK Fire combos. Overall, one of Ness' better attacks, and a staple in his metagame.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0   13 109 0 7.2 42 0.0 3.408 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Initial autocancel 1-7
Hitboxes 8-11
Ending autocancel 27-
Interruptible 42
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible