OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0   3 20 0 4.32 16 0.0 4.4 0.0 1.0x 0.5x 30%               Kick  
1 0 4% 0   3 20 0 2.88 15 0.0 1.6 0.0 1.0x 0.5x 30%               Kick  
2 0 4% 0   3 20 0 3.36 7 0.0 0.0 0.0 1.0x 0.5x 30%               Kick  

TimingEdit

Earliest continuable is for another down tilt only.

Hitboxes 3-4
Earliest continuable frame 6
Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox