Hitbox visualization showing Ness's down throw.
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OverviewEdit

Ness shoves his opponent into the ground, produces 5 fire rings which attack the opponent and then he throws the opponent diagonally forward. Combos into forward aerial and up aerial at lower percents, and leaves the opponent open to juggling at higher percents.

Update historyEdit

In the initial release of the game, down throw was identical to its Brawl counterpart, much like all of Ness' other throws. This made it a powerful combo throw regardless of the opponent's percent. This was quickly changed in update 1.0.4 however, as the fire hits deal less damage and the throw deals more knockback at higher percents, reducing its damage racking potential, as well as its followup potential at higher percents.

  1.0.4/  1.0.1

  •   The fire hits deal less damage (1% → 0.6%), making the throw deal less damage overall (9% → 7%).
  •   Down throw deals more knockback (90 (base), 30 (scaling) → 70/80), significantly hindering its followup potential at higher percents.

Throw and Hitbox DataEdit

HitboxesEdit

Loops five times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0.6% 0   0 100 0 4.32 0 -6.4 1.8 0.0 1.0x 1.0x 0%               Burn  
1 0 0.6% 0   0 100 0 4.32 0 -4.4 1.8 0.0 1.0x 1.0x 0%               Burn  

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 70 80 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitboxes 10-13, 14-17, 18-21, 22-25, 26-29
Throw Release 30
Animation length 49
Interruptible 50
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Throw point