SSBU Icon.png

Mythra (SSBU)/Back aerial

Hitbox visualization showing Mythra's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 6.0 0.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 9.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 0.0 0.0 0.75× 1.0× 0%               Slash   All All            
4 0 0 7.5% 0   Backward 67 66 0   7.0 haver 0.0 7.0 -5.0 0.75× 1.0× 0%               Slash   All All            
Clean hit (late)
0 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 6.0 0.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 9.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 0.0 0.0 0.75× 1.0× 0%               Slash   All All            
Late hit
0 0 0 6.5% 0   Backward 67 66 0   3.0 haver 0.0 6.0 0.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 6.5% 0   Backward 67 66 0   2.5 haver 0.0 9.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 6.5% 0   Backward 67 66 0   2.5 haver 0.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 6.5% 0   Backward 67 66 0   3.0 haver 0.0 0.0 0.0 0.75× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 61.

Initial autocancel 1-3
Clean hit 10, 11
Late hit 12
Ending autocancel 26-
Interruptible 34
Animation length 64
                                                                                                                               
                                                                                                                               

Landing lagEdit

Interruptible 11
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible